Thoughts on GameCity
Last week I attended the GameCity festival in Nottingham, and it was a blast! I met a lot of really nice people there; people who make, play and write about…
Last week I attended the GameCity festival in Nottingham, and it was a blast! I met a lot of really nice people there; people who make, play and write about…
I thought it would be a good idea to start posting up some of the problems I run into while developing the game, along with the solution I manage to…
I spent part of my weekend designing and implementing the first powerup. I had a loose idea of how it would work beforehand, but I took some time to reevaluate…
Long grass is now implemented in the game. It’s the first level obstacle to be added to the game since it left the prototype stage.
For the past two or so weeks, progress on Laser Bash has been really slow, and that’s been pretty frustrating. It’s mainly due to work and life commitments stacking up…
I finally settled on a title for the local multiplayer game I’ve been working on for the past few weeks. Presenting: Laser Bash
This evening I finally got around to redo the way movement input is handled in the game. By this I mean the way the game interprets the information it receives…
Today I’ve been trying to work around a problem I’ve been having with Unreal Engine. It’s surely just down to my lack of experience, but I’ve been having a hard…