UE4 tidbit: Finding the player(s) with the highest score at the end of a round
I thought it would be a good idea to start posting up some of the problems I run into while developing the game, along with the solution I manage to…
I thought it would be a good idea to start posting up some of the problems I run into while developing the game, along with the solution I manage to…
I spent part of my weekend designing and implementing the first powerup. I had a loose idea of how it would work beforehand, but I took some time to reevaluate…
Long grass is now implemented in the game. It’s the first level obstacle to be added to the game since it left the prototype stage.