Progress Log – Player movement tweaking
This evening I finally got around to redo the way movement input is handled in the game. By this I mean the way the game interprets the information it receives…
This evening I finally got around to redo the way movement input is handled in the game. By this I mean the way the game interprets the information it receives…
Today I’ve been trying to work around a problem I’ve been having with Unreal Engine. It’s surely just down to my lack of experience, but I’ve been having a hard…
A good friend of mine recently finished work on a game called Redlines. It’s an arcade style score-attack game about flying a spaceship through a procedurally generated tunnel.
Today I worked on adding some kind of effect which would occur whenever a player was fragged. I wanted it to be an easily noticeable effect of some description; A…
Today I started building a new level for the game so I could ditch the old placeholder level from the previous screenshots. I want the final game to have several…
My new project is a local multiplayer game for PC. It’s in a very basic state at the moment, but after some playtesting of a quick prototype, I decided it’s…
I’ve started a new project. I have some vague ideas on paper which I want to get onto a screen as quickly as possible to try them out. I’m also…