Back in May I went to A MAZE in Berlin, and got invited to do a quick session on the stage with Doug Wilson. We both worked together on Saltsea Chronicles, particularly on the design of the in-world card game “Spoils”. The session linked here is a short playthrough of Spoils while we talk about how the game works and how it was designed.
The latter is talked about in much more detail in my GDC 2024 talk, but unfortunately the recording of that is locked behind the GDC vault paywall.