Thoughts on GameCity
Last week I attended the GameCity festival in Nottingham, and it was a blast! I met a lot of really nice people there; people who make, play and write about…
Last week I attended the GameCity festival in Nottingham, and it was a blast! I met a lot of really nice people there; people who make, play and write about…
I spent part of my weekend designing and implementing the first powerup. I had a loose idea of how it would work beforehand, but I took some time to reevaluate…
I finally settled on a title for the local multiplayer game I’ve been working on for the past few weeks. Presenting: Laser Bash
This evening I finally got around to redo the way movement input is handled in the game. By this I mean the way the game interprets the information it receives…
Today I’ve been trying to work around a problem I’ve been having with Unreal Engine. It’s surely just down to my lack of experience, but I’ve been having a hard…
Today I worked on adding some kind of effect which would occur whenever a player was fragged. I wanted it to be an easily noticeable effect of some description; A…
Today I started building a new level for the game so I could ditch the old placeholder level from the previous screenshots. I want the final game to have several…
My new project is a local multiplayer game for PC. It’s in a very basic state at the moment, but after some playtesting of a quick prototype, I decided it’s…