I’ve started a new project. I have some vague ideas on paper which I want to get onto a screen as quickly as possible to try them out. I’m also using Unreal Engine 4, a tool at which, it should be noted, I am a complete beginner.
There is a fair amount to get to grips with, and I’m trying to stay focused and not go over the top in terms of scope. Which is an incredibly easy trap to fall into when you’re learning a tool as shiny as Unreal Engine 4 and want to try out all of the features.
Here’s a clip from the first day of development. Things can only go up from here.